Lands & Nations
A guide to the Lands plugin — how claiming, banks, upkeep, and tiers work, how lands combine into nations, and what happens to a nation that loses a war of vassalage.
1Lands
- Run
/lands create <name>to found your land free of charge. The first chunk is free. - The first paid chunk costs $3,000, and every chunk after that rises by a fixed $500 — so the larger your land gets, the more each expansion costs.
- When naming your land you can use a hex code to set its color on the world map, e.g.
<#FF5555>ExampleLand. Minecraft only recognizes a specific set of hex colors. - Your land has its own shared bank, separate from any individual's personal balance. Claim costs and upkeep are withdrawn from this bank, and any member can deposit into it.
- If the bank can't cover a cost, it falls back to the owner's personal balance.
- Every land pays weekly upkeep on its claimed chunks, at $100 per chunk.
- Larger lands cost more to maintain. Before you claim aggressively, make sure your land has the income to support it.
- You can rent or sell sub-areas of your land to other players without adding them as trusted members.
- Lands unlock new tiers — Settlement, Village, Town, Province, Land — by hitting member and wealth thresholds. Each tier grants more claimable chunks and member slots, for a modest increase in upkeep.
- You can own only one land at a time, and be a trusted member in one additional land beyond that.
2Nations
- Multiple lands can form a nation for $75,000.
- When a land joins a nation it stops paying upkeep to the server and instead pays tax directly to the nation — the nation's leader sets that rate, up to $200 per chunk.
- In turn, the nation owes its own upkeep to the server, at $100 per chunk across the combined total of its lands.
- Relations between nations are publicly tracked in-game.
- Like lands, nations can develop into higher tiers — Federation, Nation, Empire — each unlocking additional claiming capacity for every land in the nation.
3Vassals
- A nation that loses a war of vassalage is absorbed by the winning nation as restricted members.
- Vassals pay taxes to their overlord that can run higher than normal nation taxes.
- The only way to become independent again is to declare and win a war against your overlord — see Warfare §8.
Warfare is the only time claimed land can be entered or captured by an enemy. Read the Warfare document before you get into a conflict.