Claims
1Lands
- Run
/lands create <name>to found your land. The first chunk is free. Every chunk after that costs 16 G, rising 4% with every chunk the land already holds, paid from the land bank: your 10th chunk is about 23 G, your 30th about 50 G, your 50th about 109 G. Holding land is cheap; growing a large one is not./l,/ls, and/tare all shorthand for/lands. - You can own up to two lands and be trusted in up to five. Each land you own pays its own upkeep.
- When naming your land you can use a hex code to set its color on the world map, for example
<#FF5555>ExampleLand. Minecraft only recognizes a specific set of hex colors. - Your land has a shared bank that is used to store gold and pay upkeep and claim costs. Upkeep is charged weekly at 5 G per chunk. Claims and upkeep only ever come out of the bank, never your inventory, so keep it funded: a land that cannot pay its full upkeep loses its most recently claimed chunks until the rest is paid for, every week it falls short.
- You can rent or sell sub-areas of your land to other players without trusting them.
- Unlock land tiers with trusted members and gold in the land bank.
| Tier | Ruler | Requires | Grants |
|---|---|---|---|
| Manor | Lord | – | Starting tier (7 chunks, +7 per trusted member) |
| County | Count | 100 G and 3 members | +5 chunks, +1 member |
| Duchy | Duke | 500 G and 5 members | +13 chunks, +3 members |
| Grand Duchy | Grand Duke | 1,000 G and 10 members | +23 chunks, +4 members |
2Nations
- Nations can be created by any land for a price of 500 G.
- When a land joins a nation it stops paying upkeep to the server and instead pays tax directly to the nation. The tax rate is set by the nation's owner.
- The nation itself owes upkeep to the server at 3 G per chunk across the combined total of its lands.
- Nations can advance in tiers based on how many lands they have.
| Tier | Ruler | Lands (excl. capital) | Grants |
|---|---|---|---|
| Principality | Prince | – | Starting tier |
| Kingdom | King | 3 | +20 chunks per land, +1 land slot |
| Empire | Emperor | 5 | +35 chunks per land, +3 land slots |
3Vassals
- A nation that loses a war under the Vassalage goal is absorbed by the winning nation as a restricted member.
- Vassals pay taxes to their overlord that can run higher than normal nation taxes.
- The only way to become independent again is to declare and win a war of independence against your overlord. See Wars → Consequences.
Wars are the only time claimed land can be entered or captured by an enemy. Read the Wars document before you get into a conflict.